Download 3D Animation: From Models to Movies by Adam Watkins PDF

By Adam Watkins

Realizing the electronic 3D global is step one to changing into a true 3D animator and as soon as you might have mastered 3D version production, you will be able to make your types come alive. Written for designers simply starting in animation, yet with a few heritage in 3D, this e-book presents the basics on 3D layout in order that studying animation may be a gentle, stress-free trip. even if you've been engaged on your individual for some time, are in an introductory animation direction, or simply have to hone your 3D and animation talents, this can be the correct source for you.

With the hands-on instruments supplied the following, you will study every little thing from realizing 3D to modeling, rendering, texturing, lights, and animation. Written by way of an teacher of introductory to complex point animation, this e-book presents useful insights, suggestions, and ideas. perform tutorials and workouts are incorporated all through the booklet that will help you construct your individual creations as you're employed in the course of the particular info supplied. And if you find yourself all performed, there's info on getting a task within the undefined, getting ready demo reels, and getting begun as a qualified 3D animator.

Features:

-- specializes in 3 best instruments: Cinema 4D XL, Lightwave, and Strata Studio seasoned. additionally covers, AfterEffects, most excellent, ultimate reduce, photograph store, and different major photos courses

--Discusses (Windows and Mac) and software program matters

--Teaches 3D modeling and animation from the start to the ultimate lower

--Written by means of an animation teacher

-- better half CD contains demos of the goods coated, the academic documents from in the ebook, and different worthwhile instruments to make your creations sizzle (Windows/Mac)

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Additional info for 3D Animation: From Models to Movies

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In addition, in many places (especially during texture tutorials) there may be some files you may want to use to follow along. Use the CD-ROM as you follow the tutorials for maximum efficiency, or you may wish to ignore the files included and create your own. Just have fun! CHAPTER 2 Understanding the Digital 3D World 11 3D ANIMATION 12 A rt has been and continues to be an evolutionary process. Although it has probably been around for as long as humankind, the goals and methods have changed dramatically from the French cave paintings of Lascaux to the Egyptian Geese of Medum to Hokusai’s The Great Wave to Boticelli’s The Birth of Venus to Ingres’ Grande Odalisque to Rothko’s Four Darks in Red to the work of John Lasseter and his crew in Toy Story, Toy Story 2, and A Bug’s Life.

Take some time to create a sound design. Be careful not to just use stock sounds over the top of a creation. Putting stock sound over the top of a meticulously created 3D animation that took you weeks or months to painstakingly and lovingly create is like buying the whitest flour from Nebraska, the finest cocoa-beans from South America, the purest sugar from Hawaii, and then getting water from the gutter to make a cake. The biggest issue for many computer artists is the lack of outside feedback and influence.

Again, like movement and rotation functions, 3D applications allow for free scaling and constrained scaling (sometimes called free sizing and constrained sizing). Further, most 3D applications allow for universal scaling; that is, allowing the user to scale the object in all directions at once. This becomes important when you wish to resize an object, and do not want it to suddenly have its proportions altered. Duplicating to Avoid Duplicating Effort Often, models will require many copies of the same object.

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