By Jean-Luc Dugelay, Atilla Baskurt, Mohamed Daoudi
The arriving, and carrying on with evolution, of top of the range 3D gadgets has been made attainable through contemporary growth in 3D scanner acquisition and 3D pictures rendering. With this expanding caliber comes a corresponding raise within the dimension and complexity of the information documents and the need for advances in compression recommendations. potent indexing to facilitate the retrieval of the 3D information is then required to successfully shop, seek and recapture the items which have been compressed. the appliance of 3D photos in fields equivalent to communications, drugs and the army additionally demands copyright security, or watermarking, to safe the knowledge for transmission.
Written by means of professional participants, this well timed textual content brings jointly the 3 vital and complementary themes of compression, retrieval and watermarking ideas for 3D objects. 3D item processing functions are constructing speedily and this e-book tackles the demanding situations and possibilities offered, targeting the safe transmission, sharing and looking of 3D items on networks, and includes:
- an advent to the widely used 3D illustration schemes; the features, merits and obstacles of polygonal meshes, floor established versions and volumetric models;
- 3D compression suggestions; the 3D coding and interpreting schemes for lowering the dimensions of 3D information to minimize transmission time and reduce distortion;
- state of the paintings responses to the intrinsic demanding situations of creating a 3D-model seek engine, contemplating view-based, structural and full-3D approaches;
- watermarking strategies for making sure highbrow estate safety and content material safeguard with out changing the visible caliber of the 3D item.
3D item Processing: Compression, Indexing and Watermarking is a useful source for graduate scholars and researchers operating in sign and photograph processing, computing device aided layout, animation and imaging platforms. working towards engineers who are looking to extend their wisdom of 3D video items, together with info compression, indexing, defense, and copyrighting of knowledge, also will locate this booklet of serious use. content material:
Chapter 1 simple heritage in 3D item Processing (pages 5–43): Guillaume Lavoue
Chapter 2 3D Compression (pages 45–86): Guillaume Lavoue, Florent Dupont and Professor Atilla Baskurt
Chapter three 3D Indexing and Retrieval (pages 87–138): Stefano Berretti, Mohamed Daoudi, Alberto Del Bimbo, Tarik Filali Ansary, Pietro Pala, Julien Tierny and Jean?Phillippe Vandeborre
Chapter four 3D item Watermarking (pages 139–183): Jihane Bennour, Professor Jean?Luc Dugelay, Emmanuel Garcia and Dr Nikos Nikolaidis
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Additional info for 3D Object Processing: Compression, Indexing and Watermarking
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