Download 3ds max 6 Bible by Kelly L. Murdock PDF

By Kelly L. Murdock

* indicates starting clients the way to create a thrilling animation their first actual day with 3ds max, the world's most well liked animation modeling and rendering software program for movie, tv, video games, and layout visualization* 3ds max is used to create high-profile animations for function movies comparable to X-Men 2, Minority file, and Tomb Raider, and within the production of renowned video games similar to Dungeon Siege, Spiderman, Command and triumph over: Renegade, and Grand robbery automobile* greater than one hundred fifty tutorials provide readers precious hands-on event less than the specialist assistance of 3ds max grasp Kelly Murdock* A invaluable CD-ROM will contain a demo model of the hot 3ds max unencumber, educational records, 3D types, bonus plug-ins, and extra* A sixteen-page, full-color insert exhibits how contributing artists are taking max to the following point

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665 665 667 668 669 669 670 671 671 673 673 674 674 676 Chapter 26: Multi-Pass Camera Effects . . . . . . . . . . . . . 677 Using Multi-Pass Cameras . . . . . . . . . . . . . Creating Multi-Pass Camera Effects . . . . . . . . . . Using the Depth of Field effect . . . . . . . . . . Tutorial: Applying a Depth of Field effect to a row of windmills Using the Motion Blur effect .

Setting up a Network Rendering System . . . . . . . Setting up the network . . . . . . . . . . Tutorial: Locating TCP/IP and gathering IP addresses . Tutorial: Installing and configuring TCP/IP . . . . Tutorial: Setting up Max on the networked computers Configuring shared directories . . . . . . . Tutorial: Sharing directories . . . . . . . . Tutorial: Choosing shared directories . . . . . Starting the Network Rendering System . . . . . . . Tutorial: Initializing the network rendering system .

Coloring bones . . . . . . . . . . . Adjusting fins . . . . . . . . . . . Making objects into bones . . . . . . . Tutorial: Making bones automatically . . . . Using the Skin Modifier . . . . . . . . . . Skin modifier . . . . . . . . . . . Skin subobjects . . . . . . . . . . . Editing envelopes . . . . . . . . . . Working with weights . . . . . . . . . Mirror settings . . . . . . . . . . .

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