By Jon Weimer
3ds Max Modeling: Bots, Mechs, and Droids deals an extraordinary, project-based studying approach for a person who's drawn to modeling with 3ds Max. From the first actual pages, readers will detect the way to use the Max toolset to create subtle versions, together with a spider bot, hunter-killer, conflict mech, and android. the right way to use the 3ds Max toolset with no counting on third-party types. Watch the development of the versions via thousands of monitor captures, additionally to be had in complete colour at the significant other DVD. benefit from the booklet s learn-as-you-go method of making a number of complex robot types with 3ds Max.
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Additional info for 3ds Max Modeling: Bots, Mechs, and Droids
Click the Element selection mode button and click the legs you made from clones. Right-click on the Scale tool, select Non-uniform Scale, and scale the legs 150 in the Offset World Y axis (or more if you want thicker legs). Figure I-103 Figure I-104 57. A quick render (hitting F9) shows the legs look good but are a little rough. If you like this look, skip the next step. Otherwise, close the render window, click the Modifier drop-down list, and add a Smooth modifier to the stack to smooth the model.
14 | Introduction to Max Day 1: Building a Simple Bot Figure I-29 12. Hit the Q key to activate the Selection tool. Click anywhere in the gray area, except on the object, to deselect the polygons. Figure I-30 Fire Drill: You may have solved the five-edged polygon, but possibly created another problem for yourself. Unless the slice plane is exactly positioned over the top vertices, the slice may create a row of polygons very close to the top row. So close it’s hard to see. This extra row will create a sixth face.
Convert the sphere to an Editable Polygon, Arc Subobject Rotate around the back, and delete the backward-facing polygons. 50. 22. Using the Move tool, Shift-drag to clone the right eye. Select the body, click the Attach List button, hold down the Ctrl key, and click the two spheres. Then click Attach. Introduction to Max | 45 Introduction to Max Day 2: Finishing the Bot Figure I-153 Figure I-154 23. Switch to the Top viewport (T), use AutoGrid to create a Torus (a doughnut) on top of the body, and then choose Convert to Editable Poly.