By Gerhard Nierhaus
Algorithmic composition – composing through formalizable equipment – has a century outdated culture not just in occidental track background. this is often the 1st publication to supply a close evaluate of widespread methods of algorithmic composition in a realistic approach instead of via treating formalizable facets in unmarried works. as well as an historical evaluation, every one bankruptcy provides a selected category of set of rules in a compositional context by way of offering a common advent to its improvement and theoretical foundation and describes assorted musical functions. every one bankruptcy outlines the strengths, weaknesses and attainable aesthetical implications due to the applying of the handled techniques. themes coated are: markov types, generative grammars, transition networks, chaos and self-similarity, genetic algorithms, mobile automata, neural networks and synthetic intelligence are lined. the excellent bibliography makes this paintings excellent for the musician and the researcher alike.
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Extra resources for Algorithmic Composition: Paradigms of Automated Music Generation
The application of the musical dice games is trivial; however, its design requires some talent in composing music, because for all musical possibilities attached one to another, not only the harmonic but also technical aspects of voice-leading have to be taken into consideration. The ﬁrst dice game is Johann Philipp Kirnberger’s “Der allezeit fertige Menuetten- und Polonaisencomponist” (“The ever-ready minuet and polonaise composer”), designed in 1757; up to the year 1812, at least 20 other creations of this type were built.
Another predecessor of mechanical calculating machines is an invention of the English astronomer Edmund Gunter (1581–1626) in 1623. Gunter combined the concepts of Napier’s logarithms and the calculating rods of the English mathemati- 30 2 Historical Development of Algorithmic Procedures Fig. 15 Multiplication with Napier’s rods. cian William Oughtred (1574–1660) and developed the basic concept of the slide rule that was still used in the second half of the 20th century. The ﬁrst model of an actual calculating machine that also used the principle of Napier’s bones was designed by Wilhelm Schickard (1592–1635), professor of astronomy at T¨ubingen University, around 1623.
The ﬁrst dice game is Johann Philipp Kirnberger’s “Der allezeit fertige Menuetten- und Polonaisencomponist” (“The ever-ready minuet and polonaise composer”), designed in 1757; up to the year 1812, at least 20 other creations of this type were built. Dice games of well-known composers are “Einfall einen doppelten Contrapunct in der Octave von sechs Tacten zu machen ohne die Regeln davon zu wissen” (“A method for making six bars of double counterpoint at the octave without knowing the rules”) by Carl Philipp Emanuel Bach in 1758 or “Table pour composer des minuets et des Trios a` l’inﬁnie; avec deux dez a` jouer” (“A table for composing minuets and trios to inﬁnity, by playing with two dice”), created around 1780 by Maximilian Stadler.