By Cheryl Cabrera
Observe the options and methods required to rig enticing CG personality versions with Maya during this precise e-book and DVD package deal. the beautiful colour pictures convey simply what you could in attaining, and the designated step by step tutorials convey precisely the right way to in achieving them. each approach and tip is sponsored up with functional tutorials, utilizing the versions, pupil paintings and instructional resources at the better half DVD to provide a crash path during this very important ability. With Cheryl Cabrera you are going to research about:Designing your first Biped personality; growing your first Biped personality - Modeling fundamentals, Biped personality Facial Expressions, Texturing fundamentals; Skeleton setup for a Biped personality Joint Placement; keep an eye on Rig setup for a Biped personality - IK and FK; Wrapping up the setup; Skinning your personality * Use basic NURBS and polygon modeling in Maya for higher flexibility on your workflow * Create keep watch over rig setups for a biped personality - either IK and FK * placed your new abilities to paintings with the types and instructional resources at the loose DVD!
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Extra resources for An Essential Introduction to Maya Character Rigging
You should now see the image appear in your Maya view panel if you move your cursor over a view panel and press (6) on your keyboard, which turns Hardware Texturing on. Your image appears on the NURBS plane if you press (6) on the keyboard while your cursor is over a view panel. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r 4. Create a plane for the side view and assign a shader to it. These steps are similar to those for the front view, but changes have been made to the plane axis and the scale axis.
It is okay if your drawings do not line up exactly. These images are going to be used as a starting point when modeling, not the “be all and end all” of your design. d. Reposition any other images as necessary. Reposition other planes, such as the top arm view. e. In the Layer Editor of the Channel Box, click the “create a new layer” box. Double-click on the new layer (layer1) and rename this layer reference_layer, then click save. Shift select all of the planes you have made, RMB click and hold on top of the reference_layer and choose Add Selected Objects.
In Photoshop, choose the rectangular marquee tool – by pressing (m). Click drag around the front view to create a selection. b. Go to [Edit Ͼ Copy] or press (ctrl ϩ c) on the keyboard to make a copy. c. Go to [Edit Ͼ New] or press (ctrl ϩ n) to make a new file. Photoshop automatically creates the new file with image dimensions based on what was copied into the clipboard. Hit Enter. d. Go to [Edit Ͼ Paste] or press (ctrl ϩ v) on the keyboard. e. Go to [Layer Ͼ Flatten Image]. f. Before closing the file, make a note of the image dimensions.